Educational Game Design
Educational Science Game
Instructional design of game-based experiential learning activities for a web-based, Next Generation Science Standards (NGSS) aligned elementary science game built in Unity WebGL.
Identified learning objectives and mapped the curriculum to game mechanics.
Conducted learner and content analysis, and employed participatory design techniques with end-users to guide the direction of the game.
Supported iterative game development based on user testing, qualitative and quantitative user research, and learning analytics.
The goal of this Food Web mini-game was for students to construct a food web to model energy transfer within an ecosystem informed by their own observations of the organisms in the field. Scaffolding from a food chain to a food web and defining concepts such as "competitor" and "predator" was integrated to supplement knowledge gaps. This mini-game is a component of a larger-scope science game.